Swipe to navigate through the chapters of this book
Audio is an important part of making a game. You can have the best visuals in the world, the best mechanics but something is missing – it’s audio! In this chapter we take a look at playing one-off sounds such as explosions or effects as well as music.
Please log in to get access to this content
To get access to this content you need the following product:
- Sequence number
- Chapter number
- Chapter 18