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If there’s one message emanating from the 3D content creation community these days, it’s “Ouch!” We all know why. There’s too much pain in the 3D content creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
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- Chapter 6