Swipe to navigate through the chapters of this book
Being able to save and load files from disk is an important part of game development. Assets such as levels, player sprites, etc. are loaded from files stored on disk. Progress is saved to disk to allow players to resume their game from when they last played.
Please log in to get access to this content
To get access to this content you need the following product:
- File Input and Output
- Sequence number
- Chapter number
- Chapter 13