2015 | OriginalPaper | Chapter
11. Lights, Camera, Action!
Published in:
Beginning Python Games Development
Abstract
In Chapters 8 and 9, you learned how to manipulate 3D information and use OpenGL to display simple models. In this chapter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.