Swipe to navigate through the chapters of this book
In iOS 7, Apple introduced SpriteKit, a framework for the high-performance rendering of 2D graphics. Unlike Core Graphics (which is focused on drawing graphics using a painter’s model) or Core Animation (which is focused on animating attributes of GUI elements), SpriteKit focuses on a different area entirely—video games—and it is Apple’s first foray into the graphical side of game programming in the iOS era. It was released for iOS 7 and OS X 10.9 (Mavericks) at the same time, providing the same API on both platforms, so that apps written for one can be easily ported to the other. Although Apple has never before supplied a framework quite like SpriteKit, it has clear similarities to various open source libraries such as Cocos2D. If you’ve used Cocos2D or something similar in the past, you’ll feel right at home.
Please log in to get access to this content
To get access to this content you need the following product:
- Simple Games Using SpriteKit
- Sequence number
- Chapter number
- Chapter 17