Concerns about whether or not The Chronicles of Narnia are truly an allegory remain contested, but even C. S. Lewis acknowledged that there is religious symbolism implicit within the series.1 Although Lewis insisted that the Christian discourse embedded in the narrative was consequential on the storytelling and not deliberate, several theological concepts emerge: God’s sovereignty, determinism, glory, and moral objectivity. While The Chronicles of Narnia are only one permutation of Lewis’s mind (and as a creative source may not implicate his own theological disposition), the fact remains that theology is present within these texts. This chapter will examine how Lewis’s theology as represented in The Lion, the Witch and the Wardrobe2 translates into the video game of the same name,3 which is directly based, not on the book, but on the 2005 Disney film.4 The examination will reveal that because of the game’s faithfulness to certain elements of the storyline in Lewis’s book and the limits of its design, the game undercuts the theology embedded within Lewis’s imagined world.
Swipe to navigate through the chapters of this book
Please log in to get access to this content
To get access to this content you need the following product:
- The Lion, the Witch, and the Wii: Lewis’s Theology in the Narnia Video Game
- Macmillan Education UK
- Sequence number
- Chapter number